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Working with GameObjects in Unity ๐Ÿ‘พ

Monday, 3rd July 2017

Given Iโ€™m currently learning to develop in Unity I thought Iโ€™d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity youโ€™ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and youโ€™ll be manipulating […]


Friday, 30th June 2017

One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesnโ€™t help that the industry itself isnโ€™t exactly using the terms consistently either. The […]

More than games ๐ŸŽฎ

Wednesday, 28th June 2017

When thinking of VR/AR/MR itโ€™s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But thereโ€™s far more potential to VR etc than just games. Thereโ€™s an increasing number of […]

Space ๐Ÿ‘จโ€๐Ÿš€

Friday, 23rd June 2017

In VR, as in real life, personal space matters. Personal space isย “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”ยน. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I […]

Process ๐Ÿ“

Thursday, 22nd June 2017

The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things consistently. To avoid an overly long post I plan to write a series […]

Mixed reality capture or: how to share your VR work ๐ŸŽฅ

Tuesday, 20th June 2017

You’ve likely all see the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the same with your work? Well aside from requiring a few extra bits of gear to your normal VR setup, it actually seems fairly straight forward. Ars technica […]

Way of the future ๐Ÿ“ˆ

Tuesday, 20th June 2017

There might be something to this VR/AR business… But seriously it will be interesting to see how these numbers shift in the coming years.

VR design – Google Street View for iOS ๐Ÿ—บ

Sunday, 18th June 2017

Part of my Udcaity VR course involves doing a quick/light review of a Google Cardboard app. So I figured I might as well post that here too. VR App review – Google Street View – iOS To call Google Street View for iOSย a VR app feels like a bit of a stretch. Upon opening the […]

Augmented reality ๐Ÿ“ฒ

Saturday, 17th June 2017

Ever since Pokemon Go, AR seems to have worked its way into the “parlance of our time“. Truth be told we’ve actually had loads of examples of AR apps for years now, just not combined with a cultural phenomenon like Pokemon. I think it’s fair to say it’s highly likely there’s about to be a […]