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$99 AR headset 😍
I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!
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Locomotion 🚂
You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of […]
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VR and the power of scale 💗
One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million dollar facilities to every student without the cost of traditional real-world labs. Not […]
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Process: User experience testing 🔬
As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When you’re starting out with user testing it can be quite intimidating, but with a few tips and a bit of preparation, it […]
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Working with GameObjects in Unity 👾
Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity you’ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and you’ll be manipulating […]
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Call a cop, ARkit is so good it’s a crime 👮
We’ve seen some amazing stuff already with ARkit but this new demo really takes the cake. Just amazing tech. Hats off to Nedd for this one. So fancy! Source: madewithARkit.com
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AR/MR/VR/XR WTF? 🤔
One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesn’t help that the industry itself isn’t exactly using the terms consistently either. The […]
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More than games 🎮
When thinking of VR/AR/MR it’s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But there’s far more potential to VR etc than just games. There’s an increasing number of […]
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Space 👨🚀
In VR, as in real life, personal space matters. Personal space is “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”¹. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I […]