Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid project. A word of advice, never do that.
Spending hours fixing a long list of issues is frustrating, but it isn’t a total loss. The key to success when you hit a bump in the road (like sucking at it, hating self etc) is to keep going! It’s not always easy but if you ever want to get good at anything, the key is preserving. Even in the face of self loathing and a general distrust of your own abilities.
When you’re doing something new, embracing the tough times and road blocks as an opportunity is key. You’ve got to see it as a way to toughen your resolve. If you can’t turn adversity into a win, then the that adversity will win and you’ll stop progressing.
So the next time you find yourself making a virtual museum experience and your:
- VR cameras stop working
- you can no longer select items
- your frame rate drops to a nausea inducing 27 fps
- you can no longer compile to a device
- all of the above is your fault because you made an idiotic decision
- delays cost you $300 per month in additional course fees (seriously send money now!)
Don’t give up, keep going! Not only that, tell other people about it. Seeing other peoples screw-ups is encouraging to others on the path to something new.