• Time to go VR?

    Time to go VR?

    Well the Oculus Go is out. I’ll likely be picking one up later this year just to give it a go (see what I did there), but being a 3DOF system it isn’t the VR system I’ve been waiting for. Having said…

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  • Moving host

    Moving host

    Hey team, I’m moving this site to a new host and I’m yet to polish things up. Forgive me if things are a little rough around the edges at the moment.

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  • Udacity VR Nano degree retrospective ⏳

    Udacity VR Nano degree retrospective ⏳

    When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that I’ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order:

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  • Done: Night at the museum ☑️

    Done: Night at the museum ☑️

    I’ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project…

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  • Storytelling​ in VR 📖

    Storytelling​ in VR 📖

    It’s hard to not have “all the feels” watching the above video (Ideally in VR if you’ve got a cardboard headset). The creators have done such an amazing job of crafting a great story with some seriously well thought out VR technique. For example…

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  • Optimising C# scripts in Unity 🏎

    Optimising C# scripts in Unity 🏎

    The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a…

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  • Adding spatial audio in VR 🎧

    Adding spatial audio in VR 🎧

    Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s…

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  • More progress 👨‍💻

    Managed to get everything to compile to the phone again. Also, I can move about the place now 🙂 The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new,…

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  • Getting back on track 🔧

    So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t…

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