Geekpulp

Geekpulp

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  • Getting back on track 🔧

    So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how […]

    August 31, 2017
  • How to make stuff ⚙️

    Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of […]

    August 28, 2017
  • Project: Night at the Museum 🏛

    I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]

    August 10, 2017
  • VR: Reshaping industries 🤔

    As a bit of a thought experiment, I’m taking a look at an industry and imagine a VR app might reshaping it. Given my family’s always been in the construction industry (flooring), I thought it might be interesting to look into a segment of that market; medium to large scale commercial building construction. To that […]

    August 6, 2017
  • The Daily 360 📰

    So it turns out the New York Times has been doing daily 360 stories for some time now. You can view them all on their sub site, the aptly named “The Daily 360“. Not every one of these is improved by being a VR experience, but many are. Below are three that really caught my […]

    August 6, 2017
  • VR course exercise 🤔

    As part of my VR course, I’ve been asked to perform a bit of a thought experiment. The outline of this work is: Imagine you want to make a VR Education Application. This could be an exploration of the solar system, looking at fine grain detail of the human body, or teaching somebody how to […]

    August 6, 2017
  • Types of VR 🐴🦄🌈

    As discussed earlier, there are loads of terms floating around in the world of VR. But it’s not just things on the spectrum between AR and VR. There are also various types of experiences within just VR. Rather than try to cover every possible variant here, I’ll talk to the types I’ve experienced personally, and […]

    August 3, 2017
  • Process: Puzzler 👨‍💻

    Over the past few months I’ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought I’d share a little of what I’ve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a […]

    July 30, 2017
  • Augmented Reality’s A-ha Moment 🎤

    Everyone is using the headline, but it’s so good I had to repeat it. Such a great example of ARkit in action. Apple’s really on to a winner. Here’s context for the very young.

    July 27, 2017
  • Hardware for VR development 🖥

    Starting out in VR development it’s easy to think you’ll spend the earth on special hardware to get going. The reality is that’s just not true. The below 360 images (which I took with the google street view app on iOS) is fairly rough as 360 images go. The room was a mess as I […]

    July 25, 2017
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