Keynote countdown timer ⏲

Monday, 28th May 2018

I made a thing! I was helping a friend with a Keynote presentation deck. One of the tricker parts was that it needed an automatic 30 min on-screen timer to tick down. I’m something of a Keynote wizard, but I hadn’t made a timer before, but I happened upon this great tutorial on how to […]

Github Learning Lab🔬

Tuesday, 15th May 2018

I’ve been using GitHub for a while now as part of my spelunking into the world of VR and Mobile development. I think it’s fair to say it’s done a great job of protecting me from the inevitable mistakes of learning something new. Having said that, it does take a while to get your head […]

How to: Setup CocoaPods in Xcode

Sunday, 6th May 2018

Hey, guess what? I’m learning iOS development and have been for months! Thought I might increase my rate of publishing to my blog if I did what I did for my VR course and posted study related stuff here. So to that end… Here’s a simple step by step guide for adding CocoaPods to your iOS […]

Time to go VR?

Saturday, 5th May 2018

Well the Oculus Go is out. I’ll likely be picking one up later this year just to give it a go (see what I did there), but being a 3DOF system it isn’t the VR system I’ve been waiting for. Having said that, the Go looks like an important step forward for VR and even […]

Moving host

Monday, 9th April 2018

Hey team, I’m moving this site to a new host and I’m yet to polish things up. Forgive me if things are a little rough around the edges at the moment.

Udacity VR Nano degree retrospective ⏳

Wednesday, 13th December 2017

When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that I’ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order: Use version control. Thankfully I started doing this very early on. I had heard of the benefits and for […]

Done: Night at the museum ☑️

Monday, 16th October 2017

I’ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project went well (in that I passed) but I have to admit it was […]

Storytelling​ in VR 📖

Thursday, 28th September 2017

It’s hard to not have “all the feels” watching the above video (Ideally in VR if you’ve got a cardboard headset). The creators have done such an amazing job of crafting a great story with some seriously well thought out VR technique. For example transitions/cuts within a 360 video like this can be very jarring, and require […]

Optimising C# scripts in Unity 🏎

Tuesday, 26th September 2017

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple […]

Adding spatial audio in VR 🎧

Tuesday, 12th September 2017

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]