VR and the power of scale ๐Ÿ’—

One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million dollar facilities to every student without the cost of traditional real-world labs. Not […]

Process: User experience testing ๐Ÿ”ฌ

As I said in my previous post on process, itโ€™s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When youโ€™re starting out with user testing it can be quite intimidating, but with a few tips and a bit of preparation, it […]

Working with GameObjects in Unity ๐Ÿ‘พ

Given Iโ€™m currently learning to develop in Unity I thought Iโ€™d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity youโ€™ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and youโ€™ll be manipulating […]


One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesnโ€™t help that the industry itself isnโ€™t exactly using the terms consistently either. The […]

More than games ๐ŸŽฎ

When thinking of VR/AR/MR itโ€™s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But thereโ€™s far more potential to VR etc than just games. Thereโ€™s an increasing number of […]

Space ๐Ÿ‘จโ€๐Ÿš€

In VR, as in real life, personal space matters. Personal space isย “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”ยน. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I […]

Process ๐Ÿ“

The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things consistently. To avoid an overly long post I plan to write a series […]

Mixed reality capture or: how to share your VR work ๐ŸŽฅ

You’ve likely all see the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the same with your work? Well aside from requiring a few extra bits of gear to your normal VR setup, it actually seems fairly straight forward. Ars technica […]

Way of the future ๐Ÿ“ˆ

There might be something to this VR/AR business… But seriously it will be interesting to see how these numbers shift in the coming years.