Hardware for VR development 🖥

Tuesday, 25th July 2017

Starting out in VR development it’s easy to think you’ll spend the earth on special hardware to get going. The reality is that’s just not true. The below 360 images (which I took with the google street view app on iOS) is fairly rough as 360 images go. The room was a mess as I […]

Ready player one 🕹

Sunday, 23rd July 2017

I’m 6 chapters into the book and suddenly there’s a movie trailer. Awesome!

$99 AR headset 😍

Saturday, 22nd July 2017

I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!

Locomotion 🚂

Friday, 21st July 2017

You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of […]

VR and the power of scale 💗

Friday, 14th July 2017

One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million dollar facilities to every student without the cost of traditional real-world labs. Not […]

Process: User experience testing 🔬

Thursday, 6th July 2017

As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When you’re starting out with user testing it can be quite intimidating, but with a few tips and a bit of preparation, it […]

Working with GameObjects in Unity 👾

Monday, 3rd July 2017

Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity you’ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and you’ll be manipulating […]

AR/MR/VR/XR WTF? 🤔

Friday, 30th June 2017

One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesn’t help that the industry itself isn’t exactly using the terms consistently either. The […]

More than games 🎮

Wednesday, 28th June 2017

When thinking of VR/AR/MR it’s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But there’s far more potential to VR etc than just games. There’s an increasing number of […]