Optimising C# scripts in Unity 🏎

Tuesday, 26th September 2017

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple […]

Adding spatial audio in VR 🎧

Tuesday, 12th September 2017

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]

More progress πŸ‘¨β€πŸ’»

Sunday, 3rd September 2017

Managed to get everything to compile to the phone again. Also, I can move about the place now πŸ™‚ The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating […]

Getting back on track πŸ”§

Thursday, 31st August 2017

So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how […]

How to make stuff βš™οΈ

Monday, 28th August 2017

Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of […]

Project: Night at the Museum πŸ›

Thursday, 10th August 2017

I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]

VR: Reshaping industries πŸ€”

Sunday, 6th August 2017

As a bit of a thought experiment, I’m taking a look at an industry and imagine a VR app might reshaping it. Given my family’s always been in the construction industry (flooring), I thought it might be interesting to look into a segment of that market; medium to large scale commercial building construction. To that […]

The Daily 360 πŸ“°

Sunday, 6th August 2017

So it turns out the New York Times has been doing daily 360 stories for some time now. You can view them all on their sub site, the aptly named “The Daily 360“. Not every one of these is improved by being a VR experience, but many are. Below are three that really caught my […]

VR courseΒ exercise πŸ€”

Sunday, 6th August 2017

As part of my VR course, I’ve been asked to perform a bit of a thought experiment. The outline of this work is: Imagine you want to make a VR Education Application. This could be an exploration of the solar system, looking at fine grain detail of the human body, or teaching somebody how to […]

Types of VR πŸ΄πŸ¦„πŸŒˆ

Thursday, 3rd August 2017

As discussed earlier, there are loads of terms floating around in the world of VR. But it’s not just things on the spectrum between AR and VR. There are also various types of experiences within just VR. Rather than try to cover every possible variant here, I’ll talk to the types I’ve experienced personally, and […]