Geekpulp

Geekpulp

  • About
  • Cart
  • Checkout
  • Downloads
  • My account
  • Hex

    Hex

    Just a quick post to say I’ve updated the colour game with a new mode, Hex colours. To enable different modes I’ve changed a little bit of the UI. So the difficulty is now a dropdown making room for a matching mode dropdown. The beauty of this is I can add other modes (CMYK for […]

    February 24, 2019
  • jQuery

    Do more with less

    What is jQuery? jQuery is a JavaScript library designed to simplify front end web development. It is the most widely deployed JavaScript library by an insanely large margin. Why use jQuery There are quite a few reasons you’d want to use jQuery, or a library like it, in your project rather than vanilla JavaScript. Here […]

    February 23, 2019
  • Halfwa​​y

    300

    Just now I’ve put the finishing touches on “The Great RGB Colour Game” thereby passing the halfway point of my web dev bootcamp. You can take a look at the code on GitHub. So far the course has covered HTML, CSS, Bootstrap 3 and 4, and my personal favourite so far, JavaScript. JavaScript really seems […]

    February 20, 2019
  • RGB Colour Game UI update

    RGB colour game updated UI

    Tonight I got a bit of time to work on a new version of RGB colour game. This time I focused mostly on UI improvements so the game looks a little nicer than the first release. I’m particularly fond of the subtle CSS transition when you click on an incorrect colour. Little touches like this […]

    February 18, 2019
  • Maintaining an open-source project

    William Shepherd

    This morning I read a short article on the maintainer of GitHub desktop, William Shepherd. For some reason, I kept seeing the article everywhere so eventually I surrendered to it. The post had a number of good points but the highlight for me was the advice to anyone maintaining an open-source project: Have a clear […]

    February 17, 2019
  • I made a thing – Colour Game

    Colour Game Screenshot

    I made another thing in JavaScript as part of the course I’m doing. This time it’s a simple colour picker game. The code is still very rough but the app is effectivly working. If you want to see it in action you can play the current version. The idea of the game is the player […]

    February 16, 2019
  • Commitment issues

    Committed

    You’ve been spending plenty of time together. You’ve had your ups and downs. As time’s gone on you’ve realised you like the way things are going and it’s time to commit. Writing effective, communicative commit messages can make the world of difference to other members of your team. Just as with code comments or clear […]

    February 13, 2019
  • Every team needs a beauty routine

    beatify

    Over the years everyone will develop their own beauty routines when it comes to their individual coding. While it’s easy to become attached to how you like to format your code, in a team environment it’s really important to share the mirror with teammates. Having an agreed set of standards on how the code will […]

    February 12, 2019
  • More on issues

    Iron man has Issues

    The more you understand an issue the better equipped you’ll be to solve it. When I was creating issues in GitHub for Score Keeper, something about the process felt a bit lacking. A developer needs specific details and the system wasn’t working to deliver them. Even the issues I’d submitted lacked the detail for someone […]

    February 11, 2019
  • We’ve all got issues

    Issues

    Since I’ve been learning JavaScript I’ve been making an effort to do things as if I was working with others. The idea being that any project of meaning is very likely a collaborative one. To my mind understanding how to effectively work with others on a coding project is as important as the coding itself. […]

    February 10, 2019
←Previous Page
1 2 3 4 5 6 … 10
Next Page→

Geekpulp

Proudly powered by WordPress