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- VR and the power of scale 💗
One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an…
- Process: User experience testing 🔬
As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and…
- Working with GameObjects in Unity 👾
Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it.…
- Call a cop, ARkit is so good it's a crime 👮
We've seen some amazing stuff already with ARkit but this new demo really takes the cake. Just amazing tech. Hats off to Nedd for this one.…
- AR/MR/VR/XR WTF? 🤔
One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology.…
- More than games 🎮
When thinking of VR/AR/MR it’s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially…
- Space 👨🚀
In VR, as in real life, personal space matters. Personal space is "the physical space immediately surrounding someone, into which…
- Process 📝
The making of a "thing" happens in loads of different ways, but I've always found it's best to have some sort of process to get a good…
- Mixed reality capture or: how to share your VR work 🎥
You've likely all seen the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do…
- Way of the future 📈
There might be something to this VR/AR business... IMG_4309 But seriously it will be interesting to see how these numbers shift in the…