Time to go VR?

Saturday, 5th May 2018

Well the Oculus Go is out. I’ll likely be picking one up later this year just to give it a go (see what I did there), but being a 3DOF system it isn’t the VR system I’ve been waiting for. Having said that, the Go looks like an important step forward for VR and even […]

Udacity VR Nano degree retrospective ⏳

Wednesday, 13th December 2017

When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that I’ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order: Use version control. Thankfully I started doing this very early on. I had heard of the benefits and for […]

Done: Night at the museum ☑️

Monday, 16th October 2017

I’ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project went well (in that I passed) but I have to admit it was […]

Storytelling​ in VR 📖

Thursday, 28th September 2017

It’s hard to not have “all the feels” watching the above video (Ideally in VR if you’ve got a cardboard headset). The creators have done such an amazing job of crafting a great story with some seriously well thought out VR technique. For example transitions/cuts within a 360 video like this can be very jarring, and require […]

Optimising C# scripts in Unity 🏎

Tuesday, 26th September 2017

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple […]

Adding spatial audio in VR 🎧

Tuesday, 12th September 2017

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]

More progress 👨‍💻

Sunday, 3rd September 2017

Managed to get everything to compile to the phone again. Also, I can move about the place now 🙂 The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating […]

Getting back on track 🔧

Thursday, 31st August 2017

So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how […]

Project: Night at the Museum 🏛

Thursday, 10th August 2017

I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]

VR: Reshaping industries 🤔

Sunday, 6th August 2017

As a bit of a thought experiment, I’m taking a look at an industry and imagine a VR app might reshaping it. Given my family’s always been in the construction industry (flooring), I thought it might be interesting to look into a segment of that market; medium to large scale commercial building construction. To that […]