Github Learning Lab๐Ÿ”ฌ

Tuesday, 15th May 2018

I’ve been using GitHub for a while now as part of my spelunking into the world of VR and Mobile development. I think it’s fair to say it’s done a great job of protecting me from the inevitable mistakes of learning something new. Having said that, it does take a while to get your head […]

How to: Setup CocoaPods in Xcode

Sunday, 6th May 2018

Hey, guess what? I’m learningย iOS development and have been for months! Thought I might increase my rate of publishing to my blog if I did what I did for my VR course and posted study related stuff here. So to that end… Here’s a simple step by step guide for adding CocoaPods to your iOS […]

Udacity VR Nano degree retrospective โณ

Wednesday, 13th December 2017

When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that Iโ€™ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order: Use version control. Thankfully I started doing this very early on. I had heard of the benefits and for […]

Done: Night at the museum โ˜‘๏ธ

Monday, 16th October 2017

Iโ€™ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project went well (in that I passed) but I have to admit it was […]

Optimising C# scripts in Unity ๐ŸŽ

Tuesday, 26th September 2017

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far Iโ€™ve come across a few simple […]

Adding spatial audio in VR ๐ŸŽง

Tuesday, 12th September 2017

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]

More progress ๐Ÿ‘จโ€๐Ÿ’ป

Sunday, 3rd September 2017

Managed to get everything to compile to the phone again. Also, I can move about the place now ๐Ÿ™‚ The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating […]

Getting back on track ๐Ÿ”ง

Thursday, 31st August 2017

So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how […]

How to make stuff โš™๏ธ

Monday, 28th August 2017

Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of […]

Project: Night at the Museum ๐Ÿ›

Thursday, 10th August 2017

I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]