Geekpulp

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  • Process: Puzzler ๐Ÿ‘จโ€๐Ÿ’ป

    Posted on

    30 Jul, 2017

    by

    Glen Young

    Over the past few months Iโ€™ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought Iโ€™d share a little of what Iโ€™ve been up to with a game called “Puzzler”. About Puzzler…

    Read more…: Process: Puzzler ๐Ÿ‘จโ€๐Ÿ’ป

  • Augmented Reality’s A-ha Moment ๐ŸŽค

    Augmented Reality’s A-ha Moment ๐ŸŽค

    Posted on

    27 Jul, 2017

    by

    Glen Young

    Everyone is using the headline, but it’s so good I had to repeat it. Such a great example of ARkit in action. Apple’s really on to a winner. Here’s context for the very young.

    Read more…: Augmented Reality’s A-ha Moment ๐ŸŽค

  • Hardware for VR development ๐Ÿ–ฅ

    Hardware for VR development ๐Ÿ–ฅ

    Posted on

    25 Jul, 2017

    by

    Glen Young

    Starting out in VR development it’s easy to think you’ll spend the earth on special hardware to get going. The reality is that’s just not true. The below 360 images (which I took with the google street view app on iOS) is…

    Read more…: Hardware for VR development ๐Ÿ–ฅ

  • Ready player one ๐Ÿ•น

    Ready player one ๐Ÿ•น

    Posted on

    23 Jul, 2017

    by

    Glen Young

    I’m 6 chapters into the book and suddenly there’s a movie trailer. Awesome!

    Read more…: Ready player one ๐Ÿ•น

  • $99 AR headset ๐Ÿ˜

    Posted on

    22 Jul, 2017

    by

    Glen Young

    I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!

    Read more…: $99 AR headset ๐Ÿ˜

  • Locomotion ๐Ÿš‚

    Posted on

    21 Jul, 2017

    by

    Glen Young

    You know whatโ€™s really fun? Being able to move around and interact in a virtual environment. You know what isnโ€™t? Barfing all over your new all birds. Thatโ€™s exactly whatโ€™s at stake when designing a good VR experience, particularly one that includes…

    Read more…: Locomotion ๐Ÿš‚

  • VR and the power of scale ๐Ÿ’—

    VR and the power of scale ๐Ÿ’—

    Posted on

    14 Jul, 2017

    by

    Glen Young

    One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million…

    Read more…: VR and the power of scale ๐Ÿ’—

  • Process: User experience testing ๐Ÿ”ฌ

    Posted on

    6 Jul, 2017

    by

    Glen Young

    As I said in my previous post on process, itโ€™s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When youโ€™re starting out with user testing it can be…

    Read more…: Process: User experience testing ๐Ÿ”ฌ

  • Working with GameObjects in Unity ๐Ÿ‘พ

    Working with GameObjects in Unity ๐Ÿ‘พ

    Posted on

    3 Jul, 2017

    by

    Glen Young

    Given Iโ€™m currently learning to develop in Unity I thought Iโ€™d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity youโ€™ll work with loads of different GameObjects. Your virtual world…

    Read more…: Working with GameObjects in Unity ๐Ÿ‘พ

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Geekpulp

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