Geekpulp

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  • Call a cop, ARkit is so good it’s a crime ๐Ÿ‘ฎ

    Posted on

    1 Jul, 2017

    by

    Glen Young

    We’ve seen some amazing stuff already with ARkit but this new demo really takes the cake. Just amazing tech. Hats off to Nedd for this one. So fancy! Source: madewithARkit.com

    Read more…: Call a cop, ARkit is so good it’s a crime ๐Ÿ‘ฎ

  • AR/MR/VR/XR WTF? ๐Ÿค”

    Posted on

    30 Jun, 2017

    by

    Glen Young

    One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesnโ€™t…

    Read more…: AR/MR/VR/XR WTF? ๐Ÿค”

  • More than games ๐ŸŽฎ

    Posted on

    28 Jun, 2017

    by

    Glen Young

    When thinking of VR/AR/MR itโ€™s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But thereโ€™s far…

    Read more…: More than games ๐ŸŽฎ

  • Space ๐Ÿ‘จโ€๐Ÿš€

    Space ๐Ÿ‘จโ€๐Ÿš€

    Posted on

    23 Jun, 2017

    by

    Glen Young

    In VR, as in real life, personal space matters. Personal space isย “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”ยน. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the…

    Read more…: Space ๐Ÿ‘จโ€๐Ÿš€

  • Process ๐Ÿ“

    Process ๐Ÿ“

    Posted on

    22 Jun, 2017

    by

    Glen Young

    The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things…

    Read more…: Process ๐Ÿ“

  • Mixed reality capture or: how to share your VR work ๐ŸŽฅ

    Posted on

    20 Jun, 2017

    by

    Glen Young

    You’ve likely all see the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the same with your work? Well aside from requiring a few extra bits of gear…

    Read more…: Mixed reality capture or: how to share your VR work ๐ŸŽฅ

  • Way of the future ๐Ÿ“ˆ

    Posted on

    20 Jun, 2017

    by

    Glen Young

    There might be something to this VR/AR business… But seriously it will be interesting to see how these numbers shift in the coming years.

    Read more…: Way of the future ๐Ÿ“ˆ

  • VR design – Google Street View for iOS ๐Ÿ—บ

    Posted on

    18 Jun, 2017

    by

    Glen Young

    Part of my Udcaity VR course involves doing a quick/light review of a Google Cardboard app. So I figured I might as well post that here too. VR App review – Google Street View – iOS To call Google Street View for…

    Read more…: VR design – Google Street View for iOS ๐Ÿ—บ

  • Augmented reality ๐Ÿ“ฒ

    Posted on

    17 Jun, 2017

    by

    Glen Young

    Ever since Pokemon Go, AR seems to have worked its way into the “parlance of our time“. Truth be told we’ve actually had loads of examples of AR apps for years now, just not combined with a cultural phenomenon like Pokemon. I…

    Read more…: Augmented reality ๐Ÿ“ฒ

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Geekpulp

Hey, thanks for being here. If youโ€™re in a giving mood, you can sponsor me contributing to open source projects. Thanks for being cool.

 

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