Udacity VR Nano degree retrospective ⏳

When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that I’ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order: Use version control. Thankfully I started doing this very early on. I had heard of the benefits and for […]

Done: Night at the museum ☑️

I’ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project went well (in that I passed) but I have to admit it was […]

Optimising C# scripts in Unity 🏎

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple […]

Adding spatial audio in VR 🎧

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]

More progress 👨‍💻

Managed to get everything to compile to the phone again. Also, I can move about the place now 🙂 The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating […]

How to make stuff ⚙️

Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of […]

Project: Night at the Museum 🏛

I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]