Category: Process

  • Maintaining an open-source project

    Maintaining an open-source project

    This morning I read a short article on the maintainer of GitHub desktop, William Shepherd. For some reason, I kept seeing the article everywhere so eventually I surrendered to it. The post had a number of good points but the highlight for me was the advice to anyone maintaining an open-source project: Have a clear…

  • Commitment issues

    Commitment issues

    You’ve been spending plenty of time together. You’ve had your ups and downs. As time’s gone on you’ve realised you like the way things are going and it’s time to commit. Writing effective, communicative commit messages can make the world of difference to other members of your team. Just as with code comments or clear…

  • Every team needs a beauty routine

    Every team needs a beauty routine

    Over the years everyone will develop their own beauty routines when it comes to their individual coding. While it’s easy to become attached to how you like to format your code, in a team environment it’s really important to share the mirror with teammates. Having an agreed set of standards on how the code will…

  • We’ve all got issues

    We’ve all got issues

    Since I’ve been learning JavaScript I’ve been making an effort to do things as if I was working with others. The idea being that any project of meaning is very likely a collaborative one. To my mind understanding how to effectively work with others on a coding project is as important as the coding itself.…

  • Github Learning Lab🔬

    Github Learning Lab🔬

    I’ve been using GitHub for a while now as part of my spelunking into the world of VR and Mobile development. I think it’s fair to say it’s done a great job of protecting me from the inevitable mistakes of learning something new. Having said that, it does take a while to get your head…

  • Getting back on track 🔧

    So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how…

  • How to make stuff ⚙️

    How to make stuff ⚙️

    Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of…

  • Project: Night at the Museum 🏛

    I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project:…

  • Process: Puzzler 👨‍💻

    Over the past few months I’ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought I’d share a little of what I’ve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a…