Category: Dev
Process: User experience testing 🔬
As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When you’re starting out with user testing it can be quite intimidating, but with a few tips and a bit of preparation, it…
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Working with GameObjects in Unity 👾
Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity you’ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and you’ll be manipulating…
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Space 👨🚀
In VR, as in real life, personal space matters. Personal space is “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”¹. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I…
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Process 📝
The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things consistently. To avoid an overly long post I plan to write a series…
Mixed reality capture or: how to share your VR work 🎥
You’ve likely all see the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the same with your work? Well aside from requiring a few extra bits of gear to your normal VR setup, it actually seems fairly straight forward. Ars technica…
Augmented reality 📲
Ever since Pokemon Go, AR seems to have worked its way into the “parlance of our time“. Truth be told we’ve actually had loads of examples of AR apps for years now, just not combined with a cultural phenomenon like Pokemon. I think it’s fair to say it’s highly likely there’s about to be a…
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Git ⬆️
Since I’m learning VR it seemed a good idea to finally learn Git properly. In the past, I’d used GitHub just to play around with git conceptually. I liked it, but couldn’t really justify a paid account for private repos. Over the past few days I’ve learned a few important things to know when you’re first…