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- Process: Puzzler 👨💻
Over the past few months I’ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought I’d…
- Hardware for VR development 🖥
Starting out in VR development it's easy to think you'll spend the earth on special hardware to get going. The reality is that's just not true.…
- Locomotion 🚂
You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all…
- Process: User experience testing 🔬
As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and…
- Working with GameObjects in Unity 👾
Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When…
- Space 👨🚀
In VR, as in real life, personal space matters. Personal space is "the physical space immediately surrounding someone, into which encroachment…
- Process 📝
The making of a "thing" happens in loads of different ways, but I've always found it's best to have some sort of process to get a good result.…
- Mixed reality capture or: how to share your VR work 🎥
You've likely all seen the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the…
- Augmented reality 📲
Ever since Pokemon Go, AR seems to have worked its way into the "parlance of our time". Truth be told we've actually had loads of examples of AR…
- Git ⬆️
Since I'm learning VR it seemed a good idea to finally learn Git properly. In the past, I'd used GitHub just to play around with git…