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Page 6 of 6

    • 30 Jul 2017
    • 7 min read
    Process: Puzzler 👨‍💻

    Over the past few months I’ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought I’d…

    • 25 Jul 2017
    • 4 min read
    Hardware for VR development 🖥

    Starting out in VR development it's easy to think you'll spend the earth on special hardware to get going. The reality is that's just not true.…

    • 21 Jul 2017
    • 2 min read
    Locomotion 🚂

    You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all…

    • 6 Jul 2017
    • 2 min read
    Process: User experience testing 🔬

    As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and…

    • 3 Jul 2017
    • 3 min read
    Working with GameObjects in Unity 👾

    Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When…

    • 23 Jun 2017
    • 1 min read
    Space 👨‍🚀

    In VR, as in real life, personal space matters. Personal space is "the physical space immediately surrounding someone, into which encroachment…

    • 22 Jun 2017
    • 3 min read
    Process 📝

    The making of a "thing" happens in loads of different ways, but I've always found it's best to have some sort of process to get a good result.…

    • 20 Jun 2017
    • 1 min read
    Mixed reality capture or: how to share your VR work 🎥

    You've likely all seen the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the…

    • 17 Jun 2017
    • 1 min read
    Augmented reality 📲

    Ever since Pokemon Go, AR seems to have worked its way into the "parlance of our time". Truth be told we've actually had loads of examples of AR…

    • 16 Jun 2017
    • 2 min read
    Git ⬆️

    Since I'm learning VR it seemed a good idea to finally learn Git properly. In the past, I'd used GitHub just to play around with git…