$99 AR headset 😍

I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!

Locomotion 🚂

You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of… Continue reading Locomotion 🚂

Space 👨‍🚀

In VR, as in real life, personal space matters. Personal space is “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”¹. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I… Continue reading Space 👨‍🚀

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Categorized as Design, Dev

Process 📝

The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things consistently. To avoid an overly long post I plan to write a series… Continue reading Process 📝

Augmented reality 📲

Ever since Pokemon Go, AR seems to have worked its way into the “parlance of our time“. Truth be told we’ve actually had loads of examples of AR apps for years now, just not combined with a cultural phenomenon like Pokemon. I think it’s fair to say it’s highly likely there’s about to be a… Continue reading Augmented reality 📲