Category: Dev
More progress π¨βπ»
Managed to get everything to compile to the phone again. Also, I can move about the place now π The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating…
Getting back on track π§
So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how…
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How to make stuff βοΈ
Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of…
Project: Night at the Museum π
I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project:…
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Types of VR π΄π¦π
As discussed earlier, there are loads of terms floating around in the world of VR. But it’s not just things on the spectrum between AR and VR. There are also various types of experiences within just VR. Rather than try to cover every possible variant here, I’ll talk to the types I’ve experienced personally, and…
Process: Puzzler π¨βπ»
Over the past few months Iβve been studying with Udacity to learn VR software development. The course has been great so far, so I thought Iβd share a little of what Iβve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a…
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Hardware for VR development π₯
Starting out in VR development it’s easy to think you’ll spend the earth on special hardware to get going. The reality is that’s just not true. The below 360 images (which I took with the google street view app on iOS) is fairly rough as 360 images go. The room was a mess as I…
$99 AR headset π
I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!
Locomotion π
You know whatβs really fun? Being able to move around and interact in a virtual environment. You know what isnβt? Barfing all over your new all birds. Thatβs exactly whatβs at stake when designing a good VR experience, particularly one that includes movement. When developing for VR itβs important to build a good understanding of…