Author: Glen Young
More progress ๐จโ๐ป
Managed to get everything to compile to the phone again. Also, I can move about the place now ๐ The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating…
Getting back on track ๐ง
So that thing I broke, it’s getting fixed. Little by little, day by day. So far I’ve managed to get: VR working properly again (at least I think I have) select objects again the FPS back over 60 Unfortunately I still can’t compile to my phone but hopefully, the weekend sorts that. It’s funny how…
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How to make stuff โ๏ธ
Making stuff is difficult, especially when that stuff is new. This is something I’m all too aware of. I was progressing nicely with my Night at the Museum project when (in my wisdom) I decided to upgrade my production tools mid-project. A word of advice, never do that. Spending hours fixing a long list of…
Project: Night at the Museum ๐
I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project:…
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VR: Reshaping industries ๐ค
As a bit of a thought experiment, I’m taking a look at an industry and imagine a VR app might reshaping it. Given my family’s always been in the construction industry (flooring), I thought it might be interesting to look into a segment of that market; medium to large scale commercial building construction. To that…
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The Daily 360 ๐ฐ
So it turns out the New York Times has been doing daily 360 stories for some time now. You can view them all on their sub site, the aptly named “The Daily 360“. Not every one of these is improved by being a VR experience, but many are. Below are three that really caught my…
VR courseย exercise ๐ค
As part of my VR course, Iโve been asked to perform a bit of a thought experiment. The outline of this work is: Imagine you want to make a VR Education Application. This could be an exploration of the solar system, looking at fine grain detail of the human body, or teaching somebody how to…
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Types of VR ๐ด๐ฆ๐
As discussed earlier, there are loads of terms floating around in the world of VR. But it’s not just things on the spectrum between AR and VR. There are also various types of experiences within just VR. Rather than try to cover every possible variant here, I’ll talk to the types I’ve experienced personally, and…
Process: Puzzler ๐จโ๐ป
Over the past few months Iโve been studying with Udacity to learn VR software development. The course has been great so far, so I thought Iโd share a little of what Iโve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a…