As part of my VR course, I’ve been asked to perform a bit of a thought experiment. The outline of this work is: Imagine you want to make a VR Education Application. This could be an exploration of the solar system, looking at fine grain detail of the human body, or teaching somebody how to […]
As discussed earlier, there are loads of terms floating around in the world of VR. But it’s not just things on the spectrum between AR and VR. There are also various types of experiences within just VR. Rather than try to cover every possible variant here, I’ll talk to the types I’ve experienced personally, and […]
Over the past few months I’ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought I’d share a little of what I’ve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a […]
Everyone is using the headline, but it’s so good I had to repeat it. Such a great example of ARkit in action. Apple’s really on to a winner. Here’s context for the very young.
Starting out in VR development it’s easy to think you’ll spend the earth on special hardware to get going. The reality is that’s just not true. The below 360 images (which I took with the google street view app on iOS) is fairly rough as 360 images go. The room was a mess as I […]
I’m 6 chapters into the book and suddenly there’s a movie trailer. Awesome!
I seriously doubt the stock like silliness in this promo video is even remotely connected to reality… but $99USD AR headset! Sign me up!
You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of […]
One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million dollar facilities to every student without the cost of traditional real-world labs. Not […]
As I said in my previous post on process, it’s important to test your work early and often. This means getting in front of your users and collecting feedback, aka UX testing. When you’re starting out with user testing it can be quite intimidating, but with a few tips and a bit of preparation, it […]