When thinking of VR/AR/MR it’s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But there’s far more potential to VR etc than just games.
There’s an increasing number of non-game apps surfacing. Many of these are a result of Apple’s ARkit being available in beta to developers. The one that jumped out at me recently was an augmented reality tape measure. It’s the sort of demo that just makes you smile. It’s so clever and obvious. In 12 months this sort of thing will be commonplace, the norm even.
Another example is Speech Center VR. This interesting looking app helps people face fears of public speaking or social anxiety. The developer, Cerevrum, have a number of VR apps that relate to some form of personal development using VR. VR is fantastic at taking you to places and putting you in situations you normally can’t. Cerevrum is making the most of that with their work.
The Body VR is another company crafting interesting educational experiences. They currently have three apps focused on various parts of the human body and target hospitals and medical training providers. It’s easy to see how experiencing the human body in this way would make it easier to recall the finer details.
This industry is still in its infancy, but already there’s just an explosion of fantastic content being produced. Content that has the potential to change every aspect of day to day life. Exciting times.