Tag: VR

  • Oh yeah!

    Oh yeah!

    Hey, so in case you haven’t heard already the Oculus Quest is a thing. It’s been a long time coming but we finally have proper PC free VR. I’m not going to go into any real detail about it other than to say I’m super excited to get my hands on one of these things…

  • Time to go VR?

    Time to go VR?

    Well the Oculus Go is out. I’ll likely be picking one up later this year just to give it a go (see what I did there), but being a 3DOF system it isn’t the VR system I’ve been waiting for. Having said that, the Go looks like an important step forward for VR and even…

  • Udacity VR Nano degree retrospective ⏳

    Udacity VR Nano degree retrospective ⏳

    When I started my Udacity VR Nano degree I knew I was in for a challenge. Now that I’ve successfully completed my final assignment I thought I’d share some lessons learnt. So in no particular order:

  • Done: Night at the museum ☑️

    Done: Night at the museum ☑️

    I’ve been AFK for a while (holiday) so I just wanted to post the details of the final version of “night at the museum” I finished a few weeks ago that I delivered as part of my Udacity VR course. The project went well (in that I passed) but I have to admit it was…

  • Storytelling​ in VR 📖

    Storytelling​ in VR 📖

    It’s hard to not have “all the feels” watching the above video (Ideally in VR if you’ve got a cardboard headset). The creators have done such an amazing job of crafting a great story with some seriously well thought out VR technique. For example transitions/cuts within a 360 video like this can be very jarring, and require…

  • Optimising C# scripts in Unity 🏎

    Optimising C# scripts in Unity 🏎

    The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple…