Locomotion 🚂

You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of […]

Process 📝

The making of a “thing” happens in loads of different ways, but I’ve always found it’s best to have some sort of process to get a good result. It doesn’t have to be onerous, just something repeatable that considers a few things consistently. To avoid an overly long post I plan to write a series […]

Git ⬆️

Since I’m learning VR it seemed a good idea to finally learn Git properly. In the past, I’d used GitHub just to play around with git conceptually. I liked it, but couldn’t really justify a paid account for private repos. Over the past few days I’ve learned a few important things to know when you’re first […]