Category: XR (AR/VR/MR)

  • Locomotion 🚂

    You know what’s really fun? Being able to move around and interact in a virtual environment. You know what isn’t? Barfing all over your new all birds. That’s exactly what’s at stake when designing a good VR experience, particularly one that includes movement. When developing for VR it’s important to build a good understanding of…

  • VR and the power of scale 💗

    VR and the power of scale 💗

    One of the most powerful things about VR is its ability to have a shared experience at scale. From an education perspective, this is an extremely exciting thing. The below TED talk is a fantastic example of how VR can bring multi-million dollar facilities to every student without the cost of traditional real-world labs. Not…

  • Working with GameObjects in Unity 👾

    Working with GameObjects in Unity 👾

    Given I’m currently learning to develop in Unity I thought I’d share a few tips I pick up along the way to becoming proficient with it. When creating a scene in Unity you’ll work with loads of different GameObjects. Your virtual world is built out of them (Floors, walls, trees everything) and you’ll be manipulating…

  • Call a cop, ARkit is so good it’s a crime 👮

    We’ve seen some amazing stuff already with ARkit but this new demo really takes the cake. Just amazing tech. Hats off to Nedd for this one. So fancy! Source: madewithARkit.com

  • AR/MR/VR/XR WTF? 🤔

    One of the problems with discussion of emerging technologies is terminology, or more importantly the lack of clearly defined terminology. At the moment this space has a big issue with overlapping, confusing terms that consumers will likely never fully understand. It doesn’t help that the industry itself isn’t exactly using the terms consistently either. The…

  • More than games 🎮

    When thinking of VR/AR/MR it’s easy for your mind to leap to games. Games are the obvious low hanging fruit of the industry, especially given all this stuff tends to be built in game engines like Unity and Unreal. But there’s far more potential to VR etc than just games. There’s an increasing number of…

  • Mixed reality capture or: how to share your VR work 🎥

    You’ve likely all see the videos showing VR users actually immersed in a VR world, like the demo at WWDC. The question is, how can you do the same with your work? Well aside from requiring a few extra bits of gear to your normal VR setup, it actually seems fairly straight forward. Ars technica…

  • Way of the future 📈

    There might be something to this VR/AR business… But seriously it will be interesting to see how these numbers shift in the coming years.

  • VR design – Google Street View for iOS 🗺

    Part of my Udcaity VR course involves doing a quick/light review of a Google Cardboard app. So I figured I might as well post that here too. VR App review – Google Street View – iOS To call Google Street View for iOS a VR app feels like a bit of a stretch. Upon opening the…