Category: Design

  • Project: Night at the Museum ๐Ÿ›

    I’m working on a project for my studies with Udacity. The goal is to create a VR experience that demonstrates my research into a VR company. I’ll do a series of posts on this as I progress along the path to completion. To start here’s my first crack at the initial documentation for the project: […]

  • Process: Puzzler ๐Ÿ‘จโ€๐Ÿ’ป

    Over the past few months Iโ€™ve been studying with Udacity to learn VR software development. The course has been great so far, so I thought Iโ€™d share a little of what Iโ€™ve been up to with a game called “Puzzler”. About Puzzler Puzzler is a simple VR experience for Google cardboard. Basically anyone with a […]

  • Space ๐Ÿ‘จโ€๐Ÿš€

    In VR, as in real life, personal space matters. Personal space isย “the physical space immediately surrounding someone, into which encroachment can feel threatening or uncomfortable”ยน. The amount of space that any individual considers “theirs” can vary considerably. When I lived in the Netherlands I found the Dutch had a considerably smaller personal bubble than I […]