Storytelling​ in VR 📖

Thursday, 28th September 2017

It’s hard to not have “all the feels” watching the above video (Ideally in VR if you’ve got a cardboard headset). The creators have done such an amazing job of crafting a great story with some seriously well thought out VR technique. For example transitions/cuts within a 360 video like this can be very jarring, and require […]

Optimising C# scripts in Unity 🏎

Tuesday, 26th September 2017

The more I create C# scripts in Unity the more I learn about optimising those scripts. With code there are 100s of ways to solve a problem, not all of them efficient, so learning to check your codes performance seems like a must. Things to look for So far I’ve come across a few simple […]

Adding spatial audio in VR 🎧

Tuesday, 12th September 2017

Part of my Night at the Museum project is adding audio descriptions to the objects on display. To do this in Unity I’m making use of the spatial audio capabilities of the Google Cardboard SDK. As with most things in Unity, there’s a fairly reasoned logic to how this is done. You need three main […]

More progress 👨‍💻

Sunday, 3rd September 2017

Managed to get everything to compile to the phone again. Also, I can move about the place now 🙂 The big issue was around the legacy Google Cardboard SDK junking up the project. Completely deleting all SDK related files, old and new, then reinstalling the new was the quickest solution. Once that was done, recreating […]